I might be working on some of these throughout my trip, but most are just old projects I'm still proud of :)
I hate these gnomes. For too long they have taken up space in my brain, and this idea along with them. The utilisation of broken AI voices opens up too many silly options for jokes, and whats funnier than a cover of Sexyback by now felon Justin Timberlake? If I'm not mistaken, this whole joke started as a bit in my friend Connor and mine's voice chat trying to replicate the red gnomes voice. Unfortunately, with the red Gnome's voice being deleted forever, I had to use the Blue gnome for the lyrically accurate sounds, but honestly I think it works even better, suiting his disgusting horn dog personality. Really happy with how the voice splicing turned out for the red gnome too, overall this was super fun to work on and make.
This game is finally out. Wow! I started working on this right after finishing Outer Wilds because that game's knowledge based progression kicks ass and I really wanted to replicate it. Of course my game design skills are not at all on par with the geniuses at Mobius Digital, so it's pretty rough around the areas in some parts, but I still really really like what came out of it. Building all the assets, story, and sounds were some of the most fun I've had working on a game project, and especially figuring out the (admittedly simple looking back) logical flows of the game was the best. Thank you for being such a fun project In Unison, I hope others can find the same enjoyment out of you that I did :)
A certified classic. I made a Jerma spritesheet for shits and giggles and ended up thinking "damn I could expand my screaming and farting machine into a real-ass game". This game was then birthed from that thought. Is it good for this world? Bad for society? Who knows. Play it anyways.
Despite a rocky start, I honestly really love what this video ended up being. I was obsessively watching Chuggaaconroy's "Paper Mario" LP during the production of this guy, and it was a ton of fun working out how to emulate the game's "2D sprites on 3D planes" style and text boxes. This was originally going to be another Biggie and Chief animation, but due the surge in AI notoriety, Steve Downes' voice as Master Chief was taken off Uberduck, basically killing the series. RIP Master Chief saying "fuck".
This was a shitpost I made in 1 day(?) I just think it's neat.
BS friendship to 100 (after sword is planted):
BLACKSMITH: "Hey, playerName."
YOU: "?"
BLACKSMITH: "I noticed no one's pulled the sword yet. Have you given it a shot?"
YOU: choice: "Yeah!" "No way"
Yes: BLACKSMITH: "Ooh, haven't been able to do it, huh? I mean, it makes sense, you need a real blacksmith's muscles to pull something
that tough."
No: Blacksmith: "Awww, c'mon! Not even a little tug? And here I thought your farmers were supposed to be tough!"
YOU: ">:("
BLACKSMITH: "Ha! Just joshing you."
BLACKSMITH: "Look, you've been a super great friend, so I'll let you in on a little secret about pulling swords from stones."
You approach them.
BLACKSMITH: "See, the strategy goes something like this..."
After sword is pulled (Player):
BLACKSMITH: "Woahh!!! Is that??? Daylight Breaker???"
YOU: *nods*
They jump up and down, delighted.
BLACKSMITH: "Yes!!! Someone actually managed to do it! Oh, this is one of the best days of my whole career!"
They walk up to you and place their hands on your shoulders.
BLACKSMITH: "playerName, I give you my full permission. Please go forth and use Daylight Breaker for any means you choose. I know you're
not the violent type, so I wouldn't feel right telling you to actually fight people with it, haha!"
They give you one last pat on the back as they return to their work.
BLACKSMITH: "Thanks for making my dreams come true, bud."
After sword is pulled (AD):